WIP: Cave entrance

Here’s the cave entrance terrain piece with most of another layer of plaster and paper towel strips. Unfortunately, I ran out of plaster. I’m looking forward to getting more soon so I can pick back up on this project. So far it’s been fun. Oh, I did learn one valuable thing so far. Don’t use 1/8″ craft plywood for the base. It has bowed significantly. Luckily, I don’t think it matters for this project, but it certainly could have.

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First attempt at wilderness terrain

And lo, after some amount of time elfin’ around in the woods and rocks, our hero Thaz is irresistibly drawn to this moment in time by way of a clever plot device. He crests Two Stag Overlook for the umpteenth time, having become hopelessly bedeviled by a landscape that no longer makes any sense. This time he spies a cave facing him from the hillside opposite, which should have been Oaken Crown by his reckoning, except that it wasn’t. It was a hill whose face he did not know. If he’s going to find answers, he’ll find them there.

First, I started with a craft plywood board measuring about 12″ x 24″, some Titebond glue, and some strips of cardboard cut from a cereal box.

PIC_0742

Continue reading “First attempt at wilderness terrain”

Omphaloskeptigram: The Burning North – What’s going on in Nyarlathalas anyway?

Tonight’s mission: learn a bit about storyboarding. It sounds like something I would benefit from tremendously. There’s pretty much nothing about the storytelling craft I don’t need to learn, actually. Writing as a nonstop vomit of words I’ve got down pat, barring the errant comma and serious style problems. But telling a story?
*headdesk* *headdesk*

Continue reading “Omphaloskeptigram: The Burning North – What’s going on in Nyarlathalas anyway?”

First campaign – So’thazrael’s trial by fire

The whole point of world building, for me at least, is to have a custom setting suitable either for gaming or fiction. I hope that what I come up with will eventually be suitable for gaming, but its primary purpose is as the setting for storytelling. I’m finding that it’s a slow process. I’m enjoying it, but it’s slow.

Meanwhile, I’m champing at the bit to try my hand at storytelling, so this strikes me as a fine time to try a more bottom-up approach as well. For the setting, I’ll be using Module B1, In Search of the Unknown. My primary guide for trying out different encounters will be the Players Manual and the Dungeon Masters Rulebook from the 1983 Frank Mentzer Basic Set. Continue reading “First campaign – So’thazrael’s trial by fire”

First stab at wood carving

I spent some quality time with the Dremel tool today. I’m still not decided on whether or not I like the idea of keeping the line art in high relief for a display piece, but it’s way too soon to see how the effect will look. So far it’s just the outlining on the inner details of the helmet, with a bit carved roughly down to the desired depth. Depending on how it comes out, I could always try making some woodcut prints from it.