WIP: Huge cavern chamber, cont’d

I’ve made a bit of progress since I last checked in. That first burst of activity was during a 10-day holiday staycation, so I probably had about 70-80 hours into it when I left off. Now that it’s back to the day job, time is much more limited. Even so, I’m pleased with the pace at which this project is coming along. By the same token, this is not the method I’d choose if I were trying to craft something in time for a particular game session. This is more the kind of thing to do for the fun of it and then one day out of the blue be able to haul it out when there’s a good session for it. Continue reading


WIP – huge cavern chamber

The Tale that Refuses Telling also requires a setting. Well, lots of settings. One of the most important scenes comes at the end, which just happens to be the part I’m tinkering with at the moment, and it’s set in a large cavern chamber. Here’s how that’s going so far.

I like to work in 7.5″ x 10″ tiles, as that gives me a 6×8 grid of 1.25″ squares (based on Wyloch’s scale).  First, I drew a printed map of a cavern (grognards might recognize it from In Search of the Unknown) at 1.25″:5′ tiled across several sheets of paper.


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Monster tokens

On the way to visualizing one of the big battle scenes in the Tale that Refuses to Be Written, I’ve a need for more monsters than time and money permit to be in 28mm miniature form. Plan B: tokens. I made a handful of NPC tokens using many layers of cardstock glued together. Those have a nice feel, but were resource and time intensive. For monsters, I settled on making 1″ discs out of polymer clay and baking them. Here’s the first batch of 80 fresh out of the oven.

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A shout out to people who can actually draw

I’m not there yet. Practice, practice, practice. I’m sure some others find it far easier, and others even harder. From over here, mountains are harder than they look. Along the way, I’ve doodled a few more attempts, somehow ended up with a character concept sketch, and tried out the pencils in the new sketchpad. Maybe if I try keeping my progress in one place instead of scattered about on random scraps I’ll see progress more clearly. Continue reading

First try at mountains for maps

Huzzah. After getting deeply into the weeds, I finally pulled back for perspective and got back on track. For my first foray into mountains, pretty much all I need is a single range that fits the bill. It turns out that all the reading and exploring through Google Earth was actually useful to me because I’ve added an inland salt sea, and I know how I want the range shaped.  Continue reading